Difference between revisions of "Beginner C++ Game Programming Tutorial 1"

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(Concepts Taught)
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* Visualizing pixel image from code challenge
 
* Visualizing pixel image from code challenge
 
* Changing image position challenge (homework)
 
* Changing image position challenge (homework)
 
 
  
 
== Homework ==
 
== Homework ==
The homework for this lesson is to experiment with the [[Graphics (Chili Framework)#PutPixel()|<code>PutPixel()</code>]] function and deduce the meanings of the five function parameters. The solution to this challenge is given at the beginning of the next tutorial.
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The homework for this lesson is to eat a bag of dicks (not really tho).
 
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== Download Links ==
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* [https://www.visualstudio.com/post-download-vs?sku=community&clcid=0x409 Visual Studio 2015 Community Download]
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* [http://www.planetchili.net/downloads/Chili%20DirectX%20Framework.zip Framework Download]
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== See also ==
 
== See also ==
* [[Beginner C++ Game Programming Tutorial 1|Next in series (Tutorial 1)]]
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* [[Beginner C++ Game Programming Tutorial 2|Next in series (Tutorial 1)]]
 
* [[Beginner C++ Game Programming Series]]
 
* [[Beginner C++ Game Programming Series]]
* [[Planet Chili Forums]]
 

Revision as of 15:15, 1 August 2016

This tutorial mainly deals with how to call a function in C++ and basic syntax rules. We also talk about pixels, intellisense and other dumb bullshit.

Concepts Taught

  • Function calls
  • Basic C++ syntax

Video Timestamp Index

  • Intro 0:00
  • Pixels and coordinates
  • PutPixel() parameter meanings
  • Drawing outside of the screen and escaping debugger limbo
  • Function call concept and syntax
  • Intellisense and Autocompletion
  • Fixing syntax errors
  • Visualizing pixel image from code challenge
  • Changing image position challenge (homework)

Homework

The homework for this lesson is to eat a bag of dicks (not really tho).

See also