Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 14"
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− | Error reporting and rich diagnostics. These are what separate professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. | + | Error reporting and rich diagnostics. These are what separate a professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. |
== Topics Covered == | == Topics Covered == | ||
* dxerr replacement code | * dxerr replacement code | ||
− | * | + | * Direct3D Device Debug Layer |
+ | * <code>IDXGIInfoQueue</code> | ||
== Video Timestamp Index == | == Video Timestamp Index == |
Latest revision as of 18:59, 2 March 2019
Error reporting and rich diagnostics. These are what separate a professional engineer's approach to tackling a new API from the finger-up-butting of an amateur.
Topics Covered
- dxerr replacement code
- Direct3D Device Debug Layer
-
IDXGIInfoQueue