Hardware 3D (C++ DirectX Graphics) Tutorial 3

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Windows message pump, window procedure, and event-driven programming in general. Getting messages, dispatching those bad boys, and processing them.

Topics Covered

  • Event-Driven programming vs. Game Loop
  • Windows Message Processing Flow
  • GetMessage Pump
  • WM_CLOSE / PostQuitMessage
  • Graceful Message Pump Exit

Video Timestamp Index

Tutorial 3

Source Code

See also