Hardware 3D (C++ DirectX Graphics) Tutorial 57
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Revision as of 19:24, 5 July 2020 by Chili (Talk | contribs) (Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...")
Learning about the cube map texture resource and how to use it to implement a skybox.
Topics Covered
- Cube map texture
- 3D vector sampling
- Dealing with skybox depth issues
- Sampling vector generating geometry
- Mapping 2D textures to the cube map "faces"