Difference between revisions of "Intermediate C++ Game Programming Series"

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(Created page with "The beginner series is meant to teach fundamental C++ programming concepts. It also covers some basic graphics programming theory. Also: making shitty little games. It is suit...")
 
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== Topics Covered ==
 
== Topics Covered ==
 
Coming soon!
 
Coming soon!
 
== History ==
 
This series is a reboot of Chili's original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to hardware 3D graphics programming and to introduce object-oriented programming at an earlier stage.
 
  
 
== List of Tutorials ==
 
== List of Tutorials ==

Revision as of 13:11, 28 April 2017

The beginner series is meant to teach fundamental C++ programming concepts. It also covers some basic graphics programming theory. Also: making shitty little games. It is suitable even for those with zero programming experience. If this ain't your first rodeo, you can use this here wiki to jump through the lessons, skipping any B.S. you already know.

Topics Covered

Coming soon!

List of Tutorials

Tutorial Number Title Release Date Runtime
0 Beginner C++ Game Programming [Intro/Setup] July 30, 2016 16:03
This tutorial introduces the Beginner C++ Game Programming Series and walks you through the setup required to follow along with Chili. It also explains who the series is intended for, the goals and outline of the series, and tips on how to succeed, but you can skip all that bullshit if you have crippling ADD. For a detailed list of what is covered in Beginner, see this page.