Difference between revisions of "Intermediate C++ Game Programming Tutorial 12"
From Chilipedia
(→Download Materials) |
|||
Line 4: | Line 4: | ||
* Animated sprite class design | * Animated sprite class design | ||
* Walking character class design | * Walking character class design | ||
+ | |||
+ | == Notes == | ||
+ | The technique we use of storing a reference to <code>Surface</code> in each <code>Animation</code> object will work for now, but it will cause us a pain in the dick in the future when we start using our characters in containers like <code>std::vector</code>. | ||
== Video Timestamp Index == | == Video Timestamp Index == |
Revision as of 19:22, 18 September 2017
In this tutorial Chili shows us an example of how to create a class for an animated sprite, and how to use a collection of these animated sprites to create a walking character class.
Contents
Topics Covered
- Animated sprite class design
- Walking character class design
Notes
The technique we use of storing a reference to Surface
in each Animation
object will work for now, but it will cause us a pain in the dick in the future when we start using our characters in containers like std::vector
.
Video Timestamp Index
Source Code
Download Materials
Homework
None!