Difference between revisions of "Tools & Resources"
From Chilipedia
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| style="border:1px solid grey;text-align:left;"|FrHed | | style="border:1px solid grey;text-align:left;"|FrHed | ||
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|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | |- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | ||
| style="border:1px solid grey;text-align:left;"|Ideone | | style="border:1px solid grey;text-align:left;"|Ideone | ||
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| style="width:20%;border:1px solid grey;"|Link | | style="width:20%;border:1px solid grey;"|Link | ||
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| style="border:1px solid grey;text-align:left;"|SFML | | style="border:1px solid grey;text-align:left;"|SFML | ||
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− | | style="border:1px solid grey;text-align:left;"|cppreference libraries | + | | style="width:35%;border:1px solid grey;text-align:left;"|cppreference libraries |
− | | style="border:1px solid grey;text-align:left;"|As suggested by cppreference users | + | | style="width:30%;border:1px solid grey;text-align:left;"|As suggested by cppreference users |
− | | style="border:1px solid grey;text-align:left;"|https://en.cppreference.com/w/cpp/links/libs | + | | style="width:20%;border:1px solid grey;text-align:left;"|https://en.cppreference.com/w/cpp/links/libs |
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| style="border:1px solid grey;text-align:left;"|boost C++ libraries | | style="border:1px solid grey;text-align:left;"|boost C++ libraries | ||
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| style="border:1px solid grey;text-align:left;"|cppreference.com | | style="border:1px solid grey;text-align:left;"|cppreference.com | ||
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| style="width:20%;border:1px solid grey;"|Link | | style="width:20%;border:1px solid grey;"|Link | ||
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=== C++ Fundamentals === | === C++ Fundamentals === | ||
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− | | style="border:1px solid grey;text-align:left;"|C++ Core Guidelines | + | | style="width:35%;border:1px solid grey;text-align:left;"|C++ Core Guidelines |
− | | style="border:1px solid grey;text-align:left;"|by Bjarne Stroustrup, Herb Sutter | + | | style="width:30%;border:1px solid grey;text-align:left;"|by Bjarne Stroustrup, Herb Sutter |
− | | style="border:1px solid grey;text-align:left;"|http://isocpp.github.io/CppCoreGuidelines | + | | style="width:20%;border:1px solid grey;text-align:left;"|http://isocpp.github.io/CppCoreGuidelines |
− | | style="border:1px solid grey;"|Pure discipline, by the masters themselves | + | | style="width:15%;border:1px solid grey;"|Pure discipline, by the masters themselves |
|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | |- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | ||
| style="border:1px solid grey;text-align:left;"|Programming Abstractions in C++ | | style="border:1px solid grey;text-align:left;"|Programming Abstractions in C++ | ||
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=== C++ Peculiarities === | === C++ Peculiarities === | ||
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|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | |- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | ||
− | | style="border:1px solid grey;text-align:left;"|Exploring std::string | + | | style="width:35%;border:1px solid grey;text-align:left;"|Exploring std::string |
− | | style="border:1px solid grey;text-align:left;"|Nice blog that looks under the hood | + | | style="width:30%;border:1px solid grey;text-align:left;"|Nice blog that looks under the hood |
− | | style="border:1px solid grey;text-align:left;"|https://shaharmike.com/cpp/std-string/ | + | | style="width:20%;border:1px solid grey;text-align:left;"|https://shaharmike.com/cpp/std-string/ |
− | | style="border:1px solid grey;"| | + | | style="width:15%;border:1px solid grey;"| |
|} | |} | ||
=== 3D Computer Graphics === | === 3D Computer Graphics === | ||
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− | | style="border:1px solid grey;text-align:left;"|The Book of Shaders | + | | style="width:35%;border:1px solid grey;text-align:left;"|The Book of Shaders |
− | | style="border:1px solid grey;text-align:left;"|by Patricio Gonzalez Vivo and Jen Lowe | + | | style="width:30%;border:1px solid grey;text-align:left;"|by Patricio Gonzalez Vivo and Jen Lowe |
− | | style="border:1px solid grey;text-align:left;"|https://thebookofshaders.com (pdf can be generated) | + | | style="width:20%;border:1px solid grey;text-align:left;"|https://thebookofshaders.com (pdf can be generated) |
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|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | |- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | ||
| style="border:1px solid grey;text-align:left;"|Tricks of the 3D Game Programming Gurus | | style="border:1px solid grey;text-align:left;"|Tricks of the 3D Game Programming Gurus | ||
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=== Operating systems === | === Operating systems === | ||
{| class="wikitable" style="border:1px solid grey;border-collapse:collapse;width:100%;" | {| class="wikitable" style="border:1px solid grey;border-collapse:collapse;width:100%;" | ||
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|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | |- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | ||
− | | style="border:1px solid grey;text-align:left;"|Modern Operating Systems | + | | style="width:35%;border:1px solid grey;text-align:left;"|Modern Operating Systems |
− | | style="border:1px solid grey;text-align:left;"|by Andrew S. Tanenbaum & Herbert Bos (4th ed. 2015) | + | | style="width:30%;border:1px solid grey;text-align:left;"|by Andrew S. Tanenbaum & Herbert Bos (4th ed. 2015) |
− | | style="border:1px solid grey;text-align:left;"|Google using filetype:pdf | + | | style="width:20%;border:1px solid grey;text-align:left;"|Google using filetype:pdf |
− | | style="border:1px solid grey;"|Standard work | + | | style="width:15%;border:1px solid grey;"|Standard work |
|} | |} | ||
=== AI === | === AI === | ||
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− | | style="border:1px solid grey;text-align:left;"|Paradigms of Artificial Intelligence Programming | + | | style="width:35%;border:1px solid grey;text-align:left;"|Paradigms of Artificial Intelligence Programming |
− | | style="border:1px solid grey;text-align:left;"|by Peter Norvig | + | | style="width:30%;border:1px solid grey;text-align:left;"|by Peter Norvig |
− | | style="border:1px solid grey;text-align:left;"|https://github.com/norvig/paip-lisp | + | | style="width:20%;border:1px solid grey;text-align:left;"|https://github.com/norvig/paip-lisp |
− | | style="border:1px solid grey;"|Standard work, gotta love common lisp! | + | | style="width:15%;border:1px solid grey;"|Standard work, gotta love common lisp! |
|} | |} | ||
== Crazy shit in C++ == | == Crazy shit in C++ == |
Revision as of 00:29, 1 September 2019
Useful Tools & Resources (WORK IN PROGRESS)
Contents
How to contribute
These are all links to external and publicly available sources, no guarantees / responsibility inferred. If there are resources you like and would like to recommend, post them on the Discord and mention r_vdw.
Windows productivity apps
Name | Description | Link | What's so great? |
FrHed | Versatile binary file / hex editor | https://sourceforge.net/projects/frhed/ | bl |
ShareX | Screen capture / file sharing | https://getsharex.com/ | ble |
Notepad++ | Source code editor and Notepad replacement | https://notepad-plus-plus.org/ | blah |
Online compiling / testing / visualization
Name | Description | Link | What's so great? |
Ideone | Online compiler and debugger (~60 languages) | http://www.ideone.com | |
Wandbox | Online compilation service | https://wandbox.org/ | |
Data structure and algorithm visualization | USFCA / CS / David Galles | https://www.cs.usfca.edu/~galles/visualization/Algorithms.html | see it and you'll understand |
C++ Libraries
Game tooling / engines
Name | Description | Link | What's so great? |
SFML | Simple and Fast Multimedia Library | https://www.sfml-dev.org/ | Easy to use, good functionality |
AI/ML
DLib | C++ toolkit containing machine learning algorithms | http://dlib.net/ |
Categorized / aggregation sites
cppreference libraries | As suggested by cppreference users | https://en.cppreference.com/w/cpp/links/libs | |
boost C++ libraries | boost your shit | https://www.boost.org/doc/libs/ |
Reference sites
Name | Description | Link | What's so great? |
cppreference.com | Most comprehensve reference site | https://en.cppreference.com | Best of the best |
cplusplus.com | Good reference site | http://www.cplusplus.com | More accessible |
Stack Overflow | Good reference site | https://stackexchange.com/sites# | Very active community, but cocky culture |
ISOcpp | The home of standard C++ | https://isocpp.org/ | For those purists |
Literature (books, blogs, papers, written shit)
Programming Fundamentals
Name | Description | Link | What's so great? |
Structure and Interpretation of Computer Programs | by Harold Abelson et al. (2nd ed. 1996), MIT Press | https://web.mit.edu/alexmv/6.037/sicp.pdf | Just a classic |
C++ Fundamentals
C++ Core Guidelines | by Bjarne Stroustrup, Herb Sutter | http://isocpp.github.io/CppCoreGuidelines | Pure discipline, by the masters themselves |
Programming Abstractions in C++ | by Eric S. Roberts (2012), Stanford CS106B | Google using filetype:pdf | Solid and well thought through intro to C++ |
C++ Peculiarities
Exploring std::string | Nice blog that looks under the hood | https://shaharmike.com/cpp/std-string/ |
3D Computer Graphics
The Book of Shaders | by Patricio Gonzalez Vivo and Jen Lowe | https://thebookofshaders.com (pdf can be generated) | |
Tricks of the 3D Game Programming Gurus | by André LaMothe, 2003 | Google using filetype:pdf | lagout |
Mathematics for 3D Game Programming and Computer Graphics | by Eric Lengyel (3rd ed.) | Google using filetype:pdf | Need those math skills |
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide | by James M. Van Verth, Lars M. Bishop (2nd ed.) | Google using filetype:pdf | Math yo |
Vector Math for 3D Computer Graphics Tutorial | by Bradley Kjell | https://chortle.ccsu.edu/vectorlessons/vectorindex.html | Demon liked it |
Computing Euler angles from a rotation matrix | by Gregory G. Slabaugh | http://www.gregslabaugh.net/publications/euler.pdf | Chilitip |
D3D/OpenGL tutorial: A trip through the Graphics Pipeline | by Fabian Giesen | https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ |
Operating systems
Modern Operating Systems | by Andrew S. Tanenbaum & Herbert Bos (4th ed. 2015) | Google using filetype:pdf | Standard work |
AI
Paradigms of Artificial Intelligence Programming | by Peter Norvig | https://github.com/norvig/paip-lisp | Standard work, gotta love common lisp! |