Difference between revisions of "Intermediate C++ Game Programming Tutorial 19"

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** Get the type name of an object by calling <code>typeid(obj).name()</code>
 
** Get the type name of an object by calling <code>typeid(obj).name()</code>
** You can't use typeid in switch statements, but you can use them in a map class to get similar functionality
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** You can't use typeid in switch statements, but you can use them in a map container class to get similar functionality
 
** typeid does have an overhead, like dynamic_cast, so avoid its use in super performance critical applications
 
** typeid does have an overhead, like dynamic_cast, so avoid its use in super performance critical applications
 
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Revision as of 06:00, 16 October 2019

In this video Chili teaches us how to figure out what our polymorphic pointers are actually pointing to (aka "type discovery"). Just note that although we can do this, it is generally a weaksauce way to go about things. Virtual functions are 1000% more hype than type discovery bullshit. Oh yeah, we also finally see all the C++ style casts united.

Topics Covered

  • dynamic_cast<T*> and dynamic_cast<T&>
  • const_cast
  • Overview of all C++ style casts
  • RTTI with typeid()
  • The type_info class

Video Timestamp Index

Tutorial 19

[Expand]
  • Using dynamic_cast<new-type>(expression) to determine to what derived type a pointer to a polymorphic base type is actually pointing 0:54
  • Using static_cast<>() to convert pointers within an inheritance hierarchy 6:20
  • Using const_cast<>() to remove a const from a reference or pointer (yes, you read that right) 7:27
  • Overview of different types of casts 9:30
  • Using RTTI (Runtime Type Information) 13:01
  • The type_info class 15:05

Source Code

Note that the code for this video is in a different branch called "casting". You will not find it in the master branch.

See also