Difference between revisions of "Intermediate C++ Game Programming Tutorial 19"
From Chilipedia
(→Video Timestamp Index) |
(→Video Timestamp Index) |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
[https://youtu.be/g-NGBFCn3co Tutorial 19] | [https://youtu.be/g-NGBFCn3co Tutorial 19] | ||
<div class="mw-collapsible mw-collapsed"><br /> | <div class="mw-collapsible mw-collapsed"><br /> | ||
− | * Using <code>dynamic_cast< | + | * Using <code>dynamic_cast<DerivedType>(pBaseType)</code> to determine to what derived type a pointer to a polymorphic base type is actually pointing [https://youtu.be/g-NGBFCn3co?t=54s 0:54] |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
** A dynamic cast can be used on pointers and on references | ** A dynamic cast can be used on pointers and on references | ||
Line 24: | Line 24: | ||
** You have a pointer <code>BaseClass* ptr = new DerivedClass</code> to the polymorphic base class that you know points to the derived class (the "dynamic type") | ** You have a pointer <code>BaseClass* ptr = new DerivedClass</code> to the polymorphic base class that you know points to the derived class (the "dynamic type") | ||
** To call the derived class' member function, you can use a static cast to DerivedClass pointer <br /><code>static_cast<DerivedClass*>(ptr)->Foo();</code> | ** To call the derived class' member function, you can use a static cast to DerivedClass pointer <br /><code>static_cast<DerivedClass*>(ptr)->Foo();</code> | ||
− | ** ... or a static cast to DerivedClass reference <br /><code>static_cast<DerivedClass&>(*ptr).Foo();</code></div> | + | ** ... or a static cast to DerivedClass reference <br /><code>static_cast<DerivedClass&>(*ptr).Foo();</code> |
+ | </div> | ||
* Using <code>const_cast<>()</code> to remove a const from a reference or pointer (yes, you read that right) [https://youtu.be/g-NGBFCn3co?t=7m27s 7:27] | * Using <code>const_cast<>()</code> to remove a const from a reference or pointer (yes, you read that right) [https://youtu.be/g-NGBFCn3co?t=7m27s 7:27] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
Line 33: | Line 34: | ||
* Overview of different types of casts [https://youtu.be/g-NGBFCn3co?t=9m30s 9:30] | * Overview of different types of casts [https://youtu.be/g-NGBFCn3co?t=9m30s 9:30] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | ** static_cast | + | ** <code>static_cast<>()</code> |
*** converts types (int->float etc.) | *** converts types (int->float etc.) | ||
*** casts pointers/references within an inheritance hierarchy (no checking of the validity of the cast!) | *** casts pointers/references within an inheritance hierarchy (no checking of the validity of the cast!) | ||
− | ** dynamic_cast | + | ** <code>dynamic_cast<>()</code> |
*** casts pointers/references within an inheritance hierarchy (dynamic check!) | *** casts pointers/references within an inheritance hierarchy (dynamic check!) | ||
*** requires that the type have at least one virtual function | *** requires that the type have at least one virtual function | ||
*** if check fails, nullptr for ptr* cast, throw exception for ref& cast | *** if check fails, nullptr for ptr* cast, throw exception for ref& cast | ||
− | ** reinterpret_cast | + | ** <code>reinterpret_cast<>()</code> |
*** reinterpret pointers/references as pointing to some other type (no check, no limit!) (only really safe for char*) | *** reinterpret pointers/references as pointing to some other type (no check, no limit!) (only really safe for char*) | ||
*** reinterpret pointer as an integral value | *** reinterpret pointer as an integral value | ||
− | ** const_cast | + | ** <code>const_cast<>()</code> |
*** remove constness | *** remove constness | ||
− | ** c-style cast (int) etc. | + | ** <code>(...)...</code> c-style cast (int) etc. |
*** can do all of the above, even if you don't mean to<br /> | *** can do all of the above, even if you don't mean to<br /> | ||
***<code>const Base* pBase = &obj;</code> <br /> | ***<code>const Base* pBase = &obj;</code> <br /> | ||
Line 54: | Line 55: | ||
* Using RTTI (Runtime Type Information) [https://youtu.be/g-NGBFCn3co?t=13m01s 13:01] | * Using RTTI (Runtime Type Information) [https://youtu.be/g-NGBFCn3co?t=13m01s 13:01] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | ** To use RTTI, include <code><typeinfo></code> and use operator <code>typeid()</code> to obtain the type id of any dynamic type | + | ** To use RTTI, #include <code><typeinfo></code> and use operator <code>typeid()</code> to obtain the type id of any dynamic type |
** Use case: check if two objects are of the same derived class: <code>if( typeid(f1) == typeid(f2) )</code> | ** Use case: check if two objects are of the same derived class: <code>if( typeid(f1) == typeid(f2) )</code> | ||
** <code>typeid()</code> returns an object of type <code>std::type_info</code> | ** <code>typeid()</code> returns an object of type <code>std::type_info</code> | ||
Line 61: | Line 62: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
** Get the type name of an object by calling <code>typeid(obj).name()</code> | ** Get the type name of an object by calling <code>typeid(obj).name()</code> | ||
− | ** You can't use typeid in switch statements, but you can use them in map class to get similar functionality | + | ** You can't use typeid in switch statements, but you can use them in a map container class to get similar functionality |
** typeid does have an overhead, like dynamic_cast, so avoid its use in super performance critical applications | ** typeid does have an overhead, like dynamic_cast, so avoid its use in super performance critical applications | ||
</div> | </div> |
Latest revision as of 21:53, 16 October 2019
In this video Chili teaches us how to figure out what our polymorphic pointers are actually pointing to (aka "type discovery"). Just note that although we can do this, it is generally a weaksauce way to go about things. Virtual functions are 1000% more hype than type discovery bullshit. Oh yeah, we also finally see all the C++ style casts united.
Topics Covered
-
dynamic_cast<T*>
anddynamic_cast<T&>
-
const_cast
- Overview of all C++ style casts
- RTTI with
typeid()
- The
type_info
class
Video Timestamp Index
[Expand]
- Using
dynamic_cast<DerivedType>(pBaseType)
to determine to what derived type a pointer to a polymorphic base type is actually pointing 0:54
- Using
static_cast<>()
to convert pointers within an inheritance hierarchy 6:20
- Using
const_cast<>()
to remove a const from a reference or pointer (yes, you read that right) 7:27
- Overview of different types of casts 9:30
- Using RTTI (Runtime Type Information) 13:01
- The
type_info
class 15:05
- Main take-away 16:40
Source Code
Note that the code for this video is in a different branch called "casting". You will not find it in the master branch.