Difference between revisions of "Intermediate C++ Game Programming Tutorial 20"
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** Signature of the move assignnment: <code>const Surface& operator=(Surface&& rhs) noexcept</code> | ** Signature of the move assignnment: <code>const Surface& operator=(Surface&& rhs) noexcept</code> | ||
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+ | * The full story on the "Rule-of-5"Revisiting the [https://youtu.be/93mlQnWbyuk?t=14m22s 14:22] | ||
* WORK-IN-PROGRESS | * WORK-IN-PROGRESS | ||
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Revision as of 03:23, 21 October 2019
In this video we learn about r-value reference and move semantics, which is perhaps the most important feature that was added in the C++11 update. This is going to allow us to manage and transfer our resources in a precise and efficient manner. It is sexy as fuck and I love it.
Topics Covered
- r-values and l-values
- r-value reference function overloading
- Move constructor and move assigment
- Rule of 5
-
std::move
-
std::make_move_iterator
Video Timestamp Index
- Why are move semantics important and required? 0:23
- What is an rvalue (simple definition) 2:48
- Why is the distinction between rvalues and lvalues useful? 4:57
- Overloading a function to take an rvalue reference using
&&
6:11
-
std::move()
: Converting a variable into an rvalue reference 8:00
- Move constructor and Move assignment 10:07
- Implementing the move constructor and move assignment operator in the
Surface
class of the Sprite drawing project 11:09
- The full story on the "Rule-of-5"Revisiting the 14:22
- WORK-IN-PROGRESS
Note
If you are using Visual Studio 2017, you might notice that our move members are not being used during std::vector
growth even after we have 'properly' implemented them. This is expected, so don't pay it much mind at the moment.
The reason for this is that std::vector
will only use the move members if they are guaranteed not to throw any exceptions (as per the standard). This issue will be dealt with in Intermediate 22 (tutorial on exceptions). For your interest, you can enable the move optimization by declaring your move ctor as Surface( Surface&& ) noexcept
. The same should be done for the move assignment and the destructor.
You might wonder why Chili had no problems in the video. In the video, Chili was using Visual Studio 2015, which does not conform to the standard in this point, so it uses the move members regardless of whether or not they are marked noexcept
.