Difference between revisions of "Beginner C++ Game Programming Tutorial 13"

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(Created page with "Here we learn about the concept of encapsulation (ask your mom where she keeps the Vicodin!), which is the main principle behind object oriented programming (so listen the fuc...")
 
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Here we learn about the concept of encapsulation (ask your mom where she keeps the Vicodin!), which is the main principle behind object oriented programming (so listen the fuck up eh?). We also learn how to construct shit, and how to make our shit private.
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In this lesson we learn about the bomb ass data structure know as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!).
  
 
== Concepts Taught ==
 
== Concepts Taught ==

Revision as of 00:16, 12 November 2016

In this lesson we learn about the bomb ass data structure know as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!).

Concepts Taught

  • Arrays
  • Default Constructor
  • Using asserts

Video Timestamp Index

Coming soon!

Homework

  1. Make it so that touching the poo is game over and the goal is to reach a square.
  2. Make the square's color pulsate and make a meter that keep track of how many times the goal was reached.

The solution is given in a future video.

Downloads

The starting code for Tutorial 13 is here.

See also