Difference between revisions of "3D Fundamentals Tutorial 13"
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− | + | The geometry shader is a funky little shader stage added in Direct3D 10. It is weird and powerful and versatile, so we are including it in our basic software rasterization pipeline. It is the last type of shader stage that will be covered in this series. | |
== Video == | == Video == | ||
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== See also == | == See also == | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] | ||
− | * [[3D Fundamentals Tutorial | + | * [[3D Fundamentals Tutorial 14|Next in series (Tutorial 14)]] |
* [[3D Fundamentals Series]] | * [[3D Fundamentals Series]] |
Latest revision as of 23:12, 21 January 2018
The geometry shader is a funky little shader stage added in Direct3D 10. It is weird and powerful and versatile, so we are including it in our basic software rasterization pipeline. It is the last type of shader stage that will be covered in this series.
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.