Difference between revisions of "3D Fundamentals Tutorial 15"
From Chilipedia
(Created page with "Flat shading is cool and all, but chili likes it smooth. So we're gonna learn how to shade our shit so smooth, it be like a motherfuckin baby's bottom. Which is to say, very s...") |
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== Video == | == Video == | ||
− | The tutorial video is on YouTube [https://youtu.be/ | + | The tutorial video is on YouTube [https://youtu.be/7pFwGCykyyc here]. |
== Downloads == | == Downloads == | ||
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== See also == | == See also == | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] | ||
− | * [[3D Fundamentals Tutorial | + | * [[3D Fundamentals Tutorial 16|Next in series (Tutorial 16)]] |
* [[3D Fundamentals Series]] | * [[3D Fundamentals Series]] |
Latest revision as of 23:03, 12 May 2018
Flat shading is cool and all, but chili likes it smooth. So we're gonna learn how to shade our shit so smooth, it be like a motherfuckin baby's bottom. Which is to say, very smooth indeed. And trust me, I know. I've touched a lot of baby bottoms in my day. Does that concern you? Well it motherfucking should. Anyways, we also generate some procedural geometry (sphere) and load a mesh from .obj with vertex normals.
Contents
Topics
- Procedural sphere generation (with normals)
- Gouraud (per vertex) smooth shading
- Loading meshes with per-vertex normal information using SHITTY FUCKING TINYOBJ FUCK THAT LIBRARY
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.