Difference between revisions of "Beginner C++ Game Programming Tutorial 6"

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How to make member functions. That is all.
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== Concepts Taught ==
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* Declaring and defining member functions
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* Function return values
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
 
* Intro [https://www.youtube.com/watch?v=kJUjegbqFag&t=0m0s 0:00]
 
* Intro [https://www.youtube.com/watch?v=kJUjegbqFag&t=0m0s 0:00]
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* More boxes [https://www.youtube.com/watch?v=kJUjegbqFag&t=14m17s 14:17]
 
* More boxes [https://www.youtube.com/watch?v=kJUjegbqFag&t=14m17s 14:17]
 
* Homework [https://www.youtube.com/watch?v=kJUjegbqFag&t=16m57s 16:57]
 
* Homework [https://www.youtube.com/watch?v=kJUjegbqFag&t=16m57s 16:57]
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== Homework ==
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There are two levels of difficulty.
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# Create a function(s) to limit the targeting box to within the screen drawing region.
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# Same as above, but you are not allowed to use the <code>x_mobile</code> and <code>y_mobile</code> member variables directly in the bodies of the functions.
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The solution is given in [https://youtu.be/_mBq68B7_08 this video].
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== Download Links ==
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* [https://planetchili.net/downloads/apworks/6/Beginner%20Tutorial%206%20Code.zip Tutorial 6 Code]
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* [https://planetchili.net/downloads/apworks/6/Beginner%20Tutorial%206%20HW%20Code.zip Tutorial 6 Homework Solution Code]
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== See also ==
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* [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]]
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* [[Beginner C++ Game Programming Series]]

Latest revision as of 12:56, 12 October 2019

How to make member functions. That is all.

Concepts Taught

  • Declaring and defining member functions
  • Function return values

Video Timestamp Index

  • Intro 0:00
  • Current code recap 0:26
  • Making our first function (very emotional moment) 1:18
  • Refactoring, making our function more versatile, function parameters 4:46
  • Revisiting collision test code because of all the touching 8:21
  • More refactoring, collision function 9:20
  • More boxes 14:17
  • Homework 16:57

Homework

There are two levels of difficulty.

  1. Create a function(s) to limit the targeting box to within the screen drawing region.
  2. Same as above, but you are not allowed to use the x_mobile and y_mobile member variables directly in the bodies of the functions.

The solution is given in this video.

Download Links

See also