Difference between revisions of "Intermediate C++ Game Programming Tutorial 12"

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(Notes)
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== Notes ==
 
== Notes ==
The technique we use of storing a reference to <code>Surface</code> in each <code>Animation</code> object will work for now, but it will cause us a pain in the dick in the future when we start using our characters in containers like <code>std::vector</code>.
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The technique we use of storing a reference to <code>Surface</code> in each <code>Animation</code> object will work for now, but it will cause us a pain in the dick in the future when we start using our characters in containers like <code>std::vector</code>. The reason for this is because you cannot assign a reference to refer something else after it has been bound, and so the compiler cannot generate copy assign for us by default. We will fix this problem when it becomes an issue for us (in the Action RPG Project).
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 22:33, 4 October 2017

In this tutorial Chili shows us an example of how to create a class for an animated sprite, and how to use a collection of these animated sprites to create a walking character class.

Topics Covered

  • Animated sprite class design
  • Walking character class design

Notes

The technique we use of storing a reference to Surface in each Animation object will work for now, but it will cause us a pain in the dick in the future when we start using our characters in containers like std::vector. The reason for this is because you cannot assign a reference to refer something else after it has been bound, and so the compiler cannot generate copy assign for us by default. We will fix this problem when it becomes an issue for us (in the Action RPG Project).

Video Timestamp Index

Tutorial 12

Source Code

Sprite Repo

Download Materials

Homework

None!

See also