Difference between revisions of "Intermediate C++ Game Programming Tutorial 16"
From Chilipedia
(→Video Timestamp Index) |
|||
Line 15: | Line 15: | ||
* [http://www.planetchili.net/downloads/I16-HW.zip Source.cpp (homework file)] | * [http://www.planetchili.net/downloads/I16-HW.zip Source.cpp (homework file)] | ||
* [https://github.com/planetchili/sprite Sprite Repo (for bonus problem)] | * [https://github.com/planetchili/sprite Sprite Repo (for bonus problem)] | ||
+ | |||
+ | == Related Series == | ||
+ | For an in-depth look into the <algorithm> library and beyond, check out [[STD Gems]]. | ||
== Links == | == Links == |
Revision as of 00:17, 14 November 2018
In the video we take a look at a couple of bangers from <algorithm>
, and we learn what lambda functions are and how to use them.
Topics Covered
- Algorithms
std::sort
andstd::remove_if
- Concepts (as in, type concepts like Comparable)
-
<functional>
functors as predicates - Lambda functions
Video Timestamp Index
Homework
Solve the problems in Source.cpp attached below using the <algorithm> library and other parts of the standard library as extensively as possible. As a bonus problem, implement the sprite drawing effect shown at the end of the video using a lambda function.
Related Series
For an in-depth look into the <algorithm> library and beyond, check out STD Gems.