Difference between revisions of "3D Fundamentals Tutorial 13"
From Chilipedia
(Created page with "The geometry shader is a funky little shader stage added in Direct3D 10. It is weird and powerful and versatile, so we are including it in our basic software rasterization pip...") |
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− | + | Shading, dynamic lighting, whatever you wanna call it. This is the real meat of realtime 3D graphics. We are now getting into the real shit bois (and gurls). We also look at loading meshes from files, because I don't know about you, but I am tired as fuck of goddamn cubes. | |
== Video == | == Video == | ||
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== See also == | == See also == | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] | ||
− | * [[3D Fundamentals Tutorial | + | * [[3D Fundamentals Tutorial 15|Next in series (Tutorial 15)]] |
* [[3D Fundamentals Series]] | * [[3D Fundamentals Series]] |
Revision as of 22:49, 21 January 2018
Shading, dynamic lighting, whatever you wanna call it. This is the real meat of realtime 3D graphics. We are now getting into the real shit bois (and gurls). We also look at loading meshes from files, because I don't know about you, but I am tired as fuck of goddamn cubes.
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.