Difference between revisions of "3D Fundamentals Tutorial 14"
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− | Shading, dynamic lighting, whatever you wanna call it. This is the real meat of realtime 3D graphics. This video outlines the basic theory of dynamic lighting and teaches the simplest application, setting the stage for the next few videos on this topic. We also look at loading meshes from files, because I don't know about you, but I am tired as fuck of goddamn cubes. | + | Shading, dynamic lighting, whatever you wanna call it. This is the real meat of realtime 3D graphics. This video outlines the basic theory of dynamic lighting and teaches the simplest application (flat shading), setting the stage for the next few videos on this topic. We also look at loading meshes from files, because I don't know about you, but I am tired as fuck of goddamn cubes. |
== Video == | == Video == |
Latest revision as of 11:40, 27 February 2019
Shading, dynamic lighting, whatever you wanna call it. This is the real meat of realtime 3D graphics. This video outlines the basic theory of dynamic lighting and teaches the simplest application (flat shading), setting the stage for the next few videos on this topic. We also look at loading meshes from files, because I don't know about you, but I am tired as fuck of goddamn cubes.
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.