Difference between revisions of "Advanced C++ Programming Tutorial 3"
From Chilipedia
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(→Part 2) |
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* Collision rebound physics calculation via vector operations | * Collision rebound physics calculation via vector operations | ||
=== Part 2 === | === Part 2 === | ||
− | + | * Detecting collision | |
+ | * Implementing vector collision response (rebound) calculation | ||
== Video Timestamp Index == | == Video Timestamp Index == |
Revision as of 00:33, 29 June 2018
The vector dot product. This saucy little number is gonna turn your world upside down, project it, and other such bullshits. Super powerful math stuff do not missit.
Topics
Part 1
- Vector dot product
- Collision rebound physics calculation via vector operations
Part 2
- Detecting collision
- Implementing vector collision response (rebound) calculation
Video Timestamp Index
Links
Homework
Fix the funky bug in the collision code.