Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 27"
From Chilipedia
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== Source Code == | == Source Code == |
Revision as of 20:40, 28 June 2019
Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and the code needed to load that data from an Assimp scene.
Topics Covered
- Hierarchy of nodes (a scene)
- Propagation of transforms down node tree
- Model / Node / Mesh system