Difference between revisions of "Intermediate C++ Game Programming Tutorial 9"
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* Using Chili's infamous LBA (Letter Buckets Approach), create a function to calculate word score [https://youtu.be/F9oqC1nscgE?t=12m18s 12:18] | * Using Chili's infamous LBA (Letter Buckets Approach), create a function to calculate word score [https://youtu.be/F9oqC1nscgE?t=12m18s 12:18] | ||
* Giving it a test run [https://youtu.be/F9oqC1nscgE?t=17m50s 17:50] | * Giving it a test run [https://youtu.be/F9oqC1nscgE?t=17m50s 17:50] | ||
− | * Using <code>tolower</code> in <code><cctype></code>, improve robustness by normalizing user input to all small-caps [https://youtu.be/F9oqC1nscgE?t=19m18s 19:18] | + | * Using <code>std::tolower</code> in <code><cctype></code>, improve robustness by normalizing user input to all small-caps [https://youtu.be/F9oqC1nscgE?t=19m18s 19:18] |
* Enjoy seeing Chili suck at his own game [https://youtu.be/F9oqC1nscgE?t=20m25s 20:25] | * Enjoy seeing Chili suck at his own game [https://youtu.be/F9oqC1nscgE?t=20m25s 20:25] | ||
Revision as of 18:44, 1 September 2019
We create an addictive little console game that will test both your vocabulary and your deductive powers while we flex our newfound std::muscles.
Contents
Topics Covered
- Practicing std::vector/string/ifstream/cin/cout
- std::tolower()
Video Timestamp Index
- Intro 0:00
- Werd gameplay 0:32
- Start new project in VS 2:30
- Using
std::istream::getline
andstd::vector::emplace_back
, load words from .txt file into a vector 4:13 - Using the
std::mt19937
class in<random>
, generate random word out of vector of words 7:36 - Using
while
andfor
loops, prompt the user for input with error checking 9:03 - Using Chili's infamous LBA (Letter Buckets Approach), create a function to calculate word score 12:18
- Giving it a test run 17:50
- Using
std::tolower
in<cctype>
, improve robustness by normalizing user input to all small-caps 19:18 - Enjoy seeing Chili suck at his own game 20:25
Source Code
Download Materials
Homework
The homework is to modify Werd so that it uses a second word frequency list (linked above) to filter the words selected as targets so that the game doesn't make you guess rare-ass words that nobody knows.