Difference between revisions of "Keyboard (Chili Framework)"

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(Event)
(GetCode)
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<code>char Keyboard::GetCode()</code><br />
 
<code>char Keyboard::GetCode()</code><br />
  
Gets the virtual key code of the key associated with the Event object. The virtual key code for a standard alphanumeric key is just the <code>char</code> literal (capital if alphabetic), e.g. <code>'A'</code> or <code>'9'</code>. Virtual key codes for other keys are defined with <code>#define</code> macros somewhere in <code>Windows.h</code> (or more likely in one of the headers that it includes). Some common ones are:
+
Gets the virtual key code of the key associated with the <code>Event</code> object. The virtual key code for a standard alphanumeric key is just the <code>char</code> literal (capital if alphabetic), e.g. <code>'A'</code> or <code>'9'</code>. Virtual key codes for other keys are defined with <code>#define</code> macros somewhere in <code>Windows.h</code> (or more likely in one of the headers that it includes). Some common ones are:
 
* <code>VK_SPACE</code>
 
* <code>VK_SPACE</code>
 
* <code>VK_SHIFT</code>
 
* <code>VK_SHIFT</code>

Revision as of 20:00, 13 July 2016

With Keyboard, you can get the current state of depressed keys, and you can pop key press and release events out of an Event queue contained in Keyboard. You can also turn autorepeat on/off. Whopee. (Note: the kbd object lives in MainWindow's belly.)

Event

class Keyboard::Event

Key press and release events are held in a buffer in the order they occurred. These events are modeled with their own class because they're precious fucking little snowflakes. You pull them out of the buffer with Keyboard::ReadKey().

Members

Type

enum Keyboard::Event::Type

This represents the different types of events that can be recorded. The options are Press, Release, and Invalid.

IsPress

bool Keyboard::IsPress() const

Returns true if the event is a press event.

IsRelease

bool Keyboard::IsRelease() const

Returns true if the event is a release event.

IsValid

bool Keyboard::IsValid() const

Returns true if the event is a valid event (reading from an empty buffer will return an invalid event object).

GetCode

char Keyboard::GetCode()

Gets the virtual key code of the key associated with the Event object. The virtual key code for a standard alphanumeric key is just the char literal (capital if alphabetic), e.g. 'A' or '9'. Virtual key codes for other keys are defined with #define macros somewhere in Windows.h (or more likely in one of the headers that it includes). Some common ones are:

  • VK_SPACE
  • VK_SHIFT
  • VK_ENTER
  • VK_ESCAPE

Members

See also