Difference between revisions of "Tools & Resources"
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Revision as of 22:19, 15 September 2019
Useful Tools & Resources (WORK IN PROGRESS)
Contents
How to contribute
These are all links to external and publicly available sources, no guarantees / responsibility inferred. If there are resources you like and would like to recommend, post them on the Discord and mention r_vdw.
Windows productivity apps
Name | Description | Link | What's so great? |
FrHed | Versatile binary file / hex editor | https://sourceforge.net/projects/frhed/ | |
HxD | Good freeware hex and disk editor | https://mh-nexus.de/en/hxd/ | Slidytip |
ShareX | Screen capture / file sharing | https://getsharex.com/ | |
Notepad++ | Source code editor and Notepad replacement | https://notepad-plus-plus.org/ | |
Codeshare | Handy tool to share code snippets | https://codeshare.io/ | Self destructs in 24 hrs |
Gimp | Cross-platform image editor (GNU/Linux,OS X,Windows,... | https://www.gimp.org/ | - |
Online compiling / testing / visualization
Name | Description | Link | What's so great? |
Compiler Explorer | by Matt Godbolt | https://godbolt.org/ | Analyze and compare the way C++ code compiles across different compilers |
Ideone | Online compiler and debugger (~60 languages) | http://www.ideone.com | |
Wandbox | Online compilation service | https://wandbox.org/ | |
Data structure and algorithm visualization | USFCA / CS / David Galles | https://www.cs.usfca.edu/~galles/visualization/Algorithms.html | see it and you'll understand |
Active GitHub Forks | See who forked (&last committed) out of date GitHub libs/projects | https://techgaun.github.io/active-forks/index.html |
C++ Libraries
Game tooling / engines
Name | Description | Link | What's so great? |
SFML | Simple and Fast Multimedia Library | https://www.sfml-dev.org/ | Easy to use, good functionality. Chili grabs it in Intermediate 25 (I25) |
Eigen | C++ template library for linear algebra | http://eigen.tuxfamily.org/ | chilitip |
Productivity
fmtlib | Open-source formatting library | https://fmt.dev/latest/index.html | fast/easy, Slidytip |
AI/ML
DLib | C++ toolkit containing machine learning algorithms | http://dlib.net/ |
Categorized / aggregation sites
cppreference libraries | As suggested by cppreference users | https://en.cppreference.com/w/cpp/links/libs | |
boost C++ libraries | boost your shit | https://www.boost.org/doc/libs/ |
Reference sites
Name | Description | Link | What's so great? |
cppreference.com | Most comprehensve reference site | https://en.cppreference.com | Hardccore |
cplusplus.com | Good reference site | http://www.cplusplus.com | Softcore |
Stack Overflow | Good reference site | https://stackexchange.com/sites# | Very active community |
ISOcpp | The home of standard C++ | https://isocpp.org/ | For those purists |
Literature (books, blogs, papers, written shit)
Programming Fundamentals
Name | Description | Link | What's so great? |
Structure and Interpretation of Computer Programs | by Harold Abelson et al. (2nd ed. 1996), MIT Press | https://web.mit.edu/alexmv/6.037/sicp.pdf | Just a classic |
Clean Code | by Robert C. Martin (14th ed. 2015), Prentice Hall | https://ptgmedia.pearsoncmg.com/images/9780132350884/samplepages/9780132350884.pdf | Sample chapter, then just buy it |
C++ Fundamentals
C++ Primer, 5th Edition | by Stanley B. Lippman et al | http://www.charleshouserjr.com/Cplus2.pdf | Standard work, rewritten for C++11. Approachable for beginners |
C++ Core Guidelines | by Bjarne Stroustrup, Herb Sutter | http://isocpp.github.io/CppCoreGuidelines | Pure discipline, by the masters themselves |
Programming Abstractions in C++ | by Eric S. Roberts (2012), Stanford CS106B | Google using filetype:pdf | Solid and well thought through intro to C++ |
C++ Peculiarities
Exploring std::string | Nice blog that looks under the hood | https://shaharmike.com/cpp/std-string/ | a tip from Slidy |
Game programming
Game Programming Patterns | Robert Nystrom | https://gameprogrammingpatterns.com | Contains lots of different coding patterns and describes them in detail |
Game Engine Architecture | by .. | Talks about various components that make up a game engine and how they tie together |
3D Computer Graphics
The Book of Shaders | by Patricio Gonzalez Vivo and Jen Lowe | https://thebookofshaders.com (pdf can be generated) | |
Tricks of the 3D Game Programming Gurus | by André LaMothe, 2003 | Google using filetype:pdf | lagout |
Mathematics for 3D Game Programming and Computer Graphics | by Eric Lengyel (3rd ed.) | Google using filetype:pdf | Need those math skills |
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide | by James M. Van Verth, Lars M. Bishop (2nd ed.) | Google using filetype:pdf | Math yo |
Vector Math for 3D Computer Graphics Tutorial | by Bradley Kjell | https://chortle.ccsu.edu/vectorlessons/vectorindex.html | Demon liked it |
Computing Euler angles from a rotation matrix | by Gregory G. Slabaugh | http://www.gregslabaugh.net/publications/euler.pdf | Chilitip |
D3D/OpenGL tutorial: A trip through the Graphics Pipeline | by Fabian Giesen | https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ |
DirectX
DirectX Developer Blog | by msft | https://devblogs.microsoft.com/directx/ |
Operating systems
Modern Operating Systems | by Andrew S. Tanenbaum & Herbert Bos (4th ed. 2015) | Google using filetype:pdf | Standard work |
AI
Paradigms of Artificial Intelligence Programming | by Peter Norvig | https://github.com/norvig/paip-lisp | Standard work, gotta love common lisp! |
Other good shit
- Blender Guru beginner series
ChiliWidsom
- "If you're building with warnings, you gotta re-evaluate your life choices" (I11hw)
- "Get your privates in order"