Difference between revisions of "Beginner C++ Game Programming Tutorial 6"
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== Download Links == | == Download Links == | ||
− | * [https:// | + | * [https://planetchili.net/downloads/apworks/6/Beginner%20Tutorial%206%20Code.zip Tutorial 6 Code] |
− | * [https:// | + | * [https://planetchili.net/downloads/apworks/6/Beginner%20Tutorial%206%20HW%20Code.zip Tutorial 6 Homework Solution Code] |
== See also == | == See also == | ||
* [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]] | * [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]] | ||
* [[Beginner C++ Game Programming Series]] | * [[Beginner C++ Game Programming Series]] |
Latest revision as of 12:56, 12 October 2019
How to make member functions. That is all.
Concepts Taught
- Declaring and defining member functions
- Function return values
Video Timestamp Index
- Intro 0:00
- Current code recap 0:26
- Making our first function (very emotional moment) 1:18
- Refactoring, making our function more versatile, function parameters 4:46
- Revisiting collision test code because of all the touching 8:21
- More refactoring, collision function 9:20
- More boxes 14:17
- Homework 16:57
Homework
There are two levels of difficulty.
- Create a function(s) to limit the targeting box to within the screen drawing region.
- Same as above, but you are not allowed to use the
x_mobile
andy_mobile
member variables directly in the bodies of the functions.
The solution is given in this video.