Difference between revisions of "Beginner C++ Game Programming Tutorial 8"
From Chilipedia
(→Downloads) |
(→Video Timestamp Index) |
||
Line 8: | Line 8: | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | + | * Intro [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=0m0s 0:00] | |
+ | * Basic game plan [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=0m30s 0:30] | ||
+ | * Setting up member variables for entities: dude and poo [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=0m50s 0:50] | ||
+ | * Dude and poo graphics [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=2m20s 2:20] | ||
+ | * Creating Draw functions for Dude and Poo [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=4m8s 4:08] | ||
+ | * Quick note on sprite coordinate origins [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=5m20s 5:20] | ||
+ | * Screen clamping functions [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=6m20s 6:20] | ||
+ | * Movement code for Dude [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=8m9s 8:09] | ||
+ | * Collision test code [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=9m3s 9:03] | ||
+ | * Win condition and Gameover screen [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=11m54s 11:54] | ||
+ | * Title Screen [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=13m20s 13:20] | ||
+ | * Randomizing poo positions [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=15m7s 15:07] | ||
+ | * A little bit on constructors [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=16m11s 16:11] | ||
+ | * Creating random number generator object [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=16m50s 16:50] | ||
+ | * Specifying a range for random numbers [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=18m23s 18:23] | ||
+ | * Random device: The importance of a seed [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=20m55s 20:55] | ||
+ | * Why we don't use random device as a random number generator [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=22m9s 22:09] | ||
+ | * Summing up what we have learned [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=23m4s 23:04] | ||
+ | * An important message from the power rangers [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=23m50s 23:50] | ||
+ | * Homework [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=26m33s 26:33] | ||
== Homework == | == Homework == |
Revision as of 14:56, 25 September 2019
We make our first game. So goddamn sweet. Not shitty at all.
Contents
Concepts Taught
-
+=
and-=
operators - Writing code in a constructor
-
#include <header>
- Using
std::mt19973
andstd::uniform_int_distribution<int>
to generate random numbers
Video Timestamp Index
- Intro 0:00
- Basic game plan 0:30
- Setting up member variables for entities: dude and poo 0:50
- Dude and poo graphics 2:20
- Creating Draw functions for Dude and Poo 4:08
- Quick note on sprite coordinate origins 5:20
- Screen clamping functions 6:20
- Movement code for Dude 8:09
- Collision test code 9:03
- Win condition and Gameover screen 11:54
- Title Screen 13:20
- Randomizing poo positions 15:07
- A little bit on constructors 16:11
- Creating random number generator object 16:50
- Specifying a range for random numbers 18:23
- Random device: The importance of a seed 20:55
- Why we don't use random device as a random number generator 22:09
- Summing up what we have learned 23:04
- An important message from the power rangers 23:50
- Homework 26:33
Homework
Make the poos move around the screen and rebound when they hit the edges.
The solution is given in this video.
Image to PutPixel Tools
- fukbmp - a barebones tool by Chili
- Custom Sprites 1.5 - a nicer tool by LuX
- Tristan's PutPixel Puker - another sexy tool by Tristan
Downloads
- Framework Download
- PutPixel Sprites
- Tutorial 8 Code (WORK IN PROGRESS)
- Tutorial 8 Homework Solution Code (WORK IN PROGRESS)