Difference between revisions of "Beginner C++ Game Programming Series"
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== List of Tutorials == | == List of Tutorials == | ||
{| class="tutlist" | {| class="tutlist" | ||
+ | !zip | ||
+ | !op | ||
+ | !obitybot | ||
+ | |- | ||
+ | | Orange | ||
+ | | Apple | ||
+ | | style="text-align:right;"| 12,333.00 | ||
+ | |- style="color:white;" | ||
+ | | Bread | ||
+ | | Pie | ||
+ | | style="text-align:right;"| 500.00 | ||
+ | |- | ||
+ | | Butter | ||
+ | | Ice cream | ||
+ | | style="text-align:right;"| 1.00 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
!zip | !zip | ||
!op | !op |
Revision as of 18:23, 15 July 2016
The beginner series is meant to teach fundamental C++ programming concepts. It also covers some basic graphics programming theory. Also: making shitty little games. It is suitable even for those with zero programming experience. If this ain't your first rodeo, you can use this here wiki to jump through the lessons, skipping any B.S. what you already know.
History
This series is a reboot of Chili's original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to learning hardware 3D graphics programming and introduce object-oriented programming at an earlier stage.
List of Tutorials
zip | op | obitybot |
---|---|---|
Orange | Apple | 12,333.00 |
Bread | Pie | 500.00 |
Butter | Ice cream | 1.00 |
zip | op | obitybot |
---|---|---|
Orange | Apple | 12,333.00 |
Bread | Pie | 500.00 |
Butter | Ice cream | 1.00 |