Difference between revisions of "Chili Framework"

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The Chili Framework is designed as a vehicle to make it fun and easy to learn C++ in a graphical context. It wraps a bunch of pain-in-the-ass WinAPI and Direct3D bullshit to allow direct access for manipulating screen pixels. It is not meant to be used for building a substantial game engine, just as a learning tool.
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The Chili Framework is designed as a vehicle to make it fun and easy to learn C++ in a graphical context. It wraps a bunch of pain-in-the-ass WinAPI and Direct3D bullshit giving us direct access for manipulating screen pixels. This allows us to explore basic graphical concepts while we are learning the fundamentals of the C++ language.

Revision as of 13:02, 24 May 2016

The Chili Framework is designed as a vehicle to make it fun and easy to learn C++ in a graphical context. It wraps a bunch of pain-in-the-ass WinAPI and Direct3D bullshit giving us direct access for manipulating screen pixels. This allows us to explore basic graphical concepts while we are learning the fundamentals of the C++ language.