Difference between revisions of "Beginner C++ Game Programming Tutorial 6"
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# Same as above, but you are not allowed to use the <code>x_mobile</code> and <code>y_mobile</code> member variables directly in the bodies of the functions. | # Same as above, but you are not allowed to use the <code>x_mobile</code> and <code>y_mobile</code> member variables directly in the bodies of the functions. | ||
− | The solution is given in | + | The solution is given in [https://youtu.be/_mBq68B7_08 this video]. |
== See also == | == See also == | ||
* [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]] | * [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]] | ||
* [[Beginner C++ Game Programming Series]] | * [[Beginner C++ Game Programming Series]] |
Revision as of 22:20, 29 August 2016
How to make member functions. That is all.
Concepts Taught
- Declaring and defining member functions
- Function return values
Video Timestamp Index
Coming soon!
Homework
There are two levels of difficulty.
- Create a function(s) to limit the targeting box to within the screen drawing region.
- Same as above, but you are not allowed to use the
x_mobile
andy_mobile
member variables directly in the bodies of the functions.
The solution is given in this video.