Difference between revisions of "Beginner C++ Game Programming Tutorial 6"

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(Homework)
(Homework)
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# Same as above, but you are not allowed to use the <code>x_mobile</code> and <code>y_mobile</code> member variables directly in the bodies of the functions.
 
# Same as above, but you are not allowed to use the <code>x_mobile</code> and <code>y_mobile</code> member variables directly in the bodies of the functions.
  
The solution is given in a future video.
+
The solution is given in [https://youtu.be/_mBq68B7_08 this video].
  
 
== See also ==
 
== See also ==
 
* [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]]
 
* [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]]
 
* [[Beginner C++ Game Programming Series]]
 
* [[Beginner C++ Game Programming Series]]

Revision as of 22:20, 29 August 2016

How to make member functions. That is all.

Concepts Taught

  • Declaring and defining member functions
  • Function return values

Video Timestamp Index

Coming soon!

Homework

There are two levels of difficulty.

  1. Create a function(s) to limit the targeting box to within the screen drawing region.
  2. Same as above, but you are not allowed to use the x_mobile and y_mobile member variables directly in the bodies of the functions.

The solution is given in this video.

See also