Difference between revisions of "3D Fundamentals Series"

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The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The goal of this series is to provide a foundation of knowledge that will make it much easier to learn a hardware API like Direct3D or OpenGL or a pre-made engine like Unity or Unreal Engine.
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The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The way we accomplish this is by creating a complete software 3D engine from scratch. The goal of this series is to provide a foundation of knowledge that will make it much easier to learn a hardware API like Direct3D or OpenGL or a pre-made engine like Unity or Unreal Engine.
  
 
== List of Tutorials ==
 
== List of Tutorials ==

Revision as of 18:03, 1 October 2016

The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The way we accomplish this is by creating a complete software 3D engine from scratch. The goal of this series is to provide a foundation of knowledge that will make it much easier to learn a hardware API like Direct3D or OpenGL or a pre-made engine like Unity or Unreal Engine.

List of Tutorials

Tutorial Number Title Release Date Runtime
0 3D Fundamentals [Introduction] September 30, 2016 7:43
This video serves as an introduction to the 3D fundamentals series, stating the goals and methods of the series as well as the prerequisites needed to follow along.