Difference between revisions of "Beginner C++ Game Programming Tutorial 22"
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− | We learn how to use enum to get rid of all the magic number bullshit for representing a number of options or states, and we learn how to use switch/case as an alternative to long if ... else chains. I also give the sermon on the mount (c:). | + | We learn how to use <code>enum</code> to get rid of all the magic number bullshit for representing a number of options or states, and we learn how to use <code>switch</code>/<code>case</code> as an alternative to long <code>if</code> ... <code>else</code> chains. I also give the sermon on the mount (c:). |
== Topics Covered == | == Topics Covered == | ||
− | * Declaring and using enum class | + | * Declaring and using <code>enum class</code> |
− | * Writing a switch statement | + | * Writing a <code>switch</code> statement |
* The evils of premature eja... optimization | * The evils of premature eja... optimization | ||
− | |||
== Video Timestamp Index == | == Video Timestamp Index == |
Revision as of 01:14, 19 February 2017
We learn how to use enum
to get rid of all the magic number bullshit for representing a number of options or states, and we learn how to use switch
/case
as an alternative to long if
... else
chains. I also give the sermon on the mount (c:).
Topics Covered
- Declaring and using
enum class
- Writing a
switch
statement - The evils of premature eja... optimization
Video Timestamp Index
Source Code Download
Snek Repository Fart-Annoyed Repository
Homework
The goal for this video's homework is to modify apply the concepts learned in this tutorial to Fart-Annoyed.
The solution to this homework is coming soon.