Difference between revisions of "Graphics (Chili Framework)"
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<code>void Graphics::PutPixel(int x,int y,int r,int g,int b)</code><br /> | <code>void Graphics::PutPixel(int x,int y,int r,int g,int b)</code><br /> | ||
+ | <code>void Graphics::PutPixel(int x,int y,Color c)</code><br /> | ||
This little number lets you set the color any pixel on the screen (<small>actually streamer, it sets the pixels in a buffer residing in system memory, which then is copied to a texture in graphics memory and drawn to the backbuffer, which is subsequently presented to a region of the screen corresponding to the client area of the application window</small> YEAH OKAY FUCK OFF NOW), which means you can pretty much create any image you want with this function, even Teletubbie porn.<br /> | This little number lets you set the color any pixel on the screen (<small>actually streamer, it sets the pixels in a buffer residing in system memory, which then is copied to a texture in graphics memory and drawn to the backbuffer, which is subsequently presented to a region of the screen corresponding to the client area of the application window</small> YEAH OKAY FUCK OFF NOW), which means you can pretty much create any image you want with this function, even Teletubbie porn.<br /> | ||
As you might expect, <code>x</code> and <code>y</code> specify the coordinates on the screen ('''(0,0)''' being the top left, '''(width-1,height-1)''' being the bottom right), and <code>r</code>, <code>g</code>, and <code>b</code> specify the color (0 being lowest and 255 being highest). If you try and draw outside of the screen space, you might get F'ed in the A. So don't do that. | As you might expect, <code>x</code> and <code>y</code> specify the coordinates on the screen ('''(0,0)''' being the top left, '''(width-1,height-1)''' being the bottom right), and <code>r</code>, <code>g</code>, and <code>b</code> specify the color (0 being lowest and 255 being highest). If you try and draw outside of the screen space, you might get F'ed in the A. So don't do that. |
Revision as of 11:21, 4 July 2016
Graphics
is a class in the Chili Framework that you *spoilers* use to draw to the screen. Since Chili has a big ole chubby for graphics theory, we screw around in this class a lot over the course of the tutorials. "My name is Simon, and I like to do drawrings." - Simon
Members
PutPixel()
void Graphics::PutPixel(int x,int y,int r,int g,int b)
void Graphics::PutPixel(int x,int y,Color c)
This little number lets you set the color any pixel on the screen (actually streamer, it sets the pixels in a buffer residing in system memory, which then is copied to a texture in graphics memory and drawn to the backbuffer, which is subsequently presented to a region of the screen corresponding to the client area of the application window YEAH OKAY FUCK OFF NOW), which means you can pretty much create any image you want with this function, even Teletubbie porn.
As you might expect, x
and y
specify the coordinates on the screen ((0,0) being the top left, (width-1,height-1) being the bottom right), and r
, g
, and b
specify the color (0 being lowest and 255 being highest). If you try and draw outside of the screen space, you might get F'ed in the A. So don't do that.