Difference between revisions of "Intermediate C++ Game Programming Tutorial 25"
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Revision as of 15:40, 6 April 2018
Function pointers allow you to store and change what function is to be called dynamically at runtime. Combine that with containers to have collections of actions/behaviors that can be selected from, and then jam in the power std::function to allow you to wrap up pretty much any kind of callable thing and bring them together in one container. Groovy.
Topics Covered
- stff
Bonus Video
- more stuff
Video Timestamp Index
Homework Assignment
Gonna be hard m8