Difference between revisions of "3D Fundamentals Tutorial 17"
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Revision as of 23:43, 8 September 2018
Per-pixel lighting (also known as Phong or Blinn-Phong shading).
Contents
Topics
- Per-pixel point lighting
- Per-pixel vs. per-vertex lights
- Normal maps
- Importance of renormalization
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.