Difference between revisions of "3D Fundamentals Tutorial 17"

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Revision as of 23:43, 8 September 2018

Per-pixel lighting (also known as Phong or Blinn-Phong shading).

Topics

  • Per-pixel point lighting
  • Per-pixel vs. per-vertex lights
  • Normal maps
  • Importance of renormalization

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.

See also