Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 27"
From Chilipedia
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* Propagation of transforms down node tree | * Propagation of transforms down node tree | ||
* Model / Node / Mesh system | * Model / Node / Mesh system | ||
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| + | == Notes == | ||
| + | At the end portion of the video discussing the refactoring commit, Chili omitted an noteworthy change. A header was added called <code>ConditionalNoexcept.h</code> which contains the single macro definition <code>#define noxnd noexcept(!IS_DEBUG)</code>. This may or may not be retarded, but it's gonna save a bunch of annoying typing and that's a bargain bitch. | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
Latest revision as of 03:20, 29 June 2019
Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and the code needed to load that data from an Assimp scene.
Topics Covered
- Hierarchy of nodes (a scene)
- Propagation of transforms down node tree
- Model / Node / Mesh system
Notes
At the end portion of the video discussing the refactoring commit, Chili omitted an noteworthy change. A header was added called ConditionalNoexcept.h which contains the single macro definition #define noxnd noexcept(!IS_DEBUG). This may or may not be retarded, but it's gonna save a bunch of annoying typing and that's a bargain bitch.