Difference between revisions of "Keyboard (Chili Framework)"
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<code>class Keyboard::Event</code><br /> | <code>class Keyboard::Event</code><br /> | ||
− | Key press and release events are held in a buffer in the order they occurred. These events are modeled with they're own class because they're precious fucking little snowflakes. You pull them out of the buffer with Keyboard::ReadKey(). | + | Key press and release events are held in a buffer in the order they occurred. These events are modeled with they're own class because they're precious fucking little snowflakes. You pull them out of the buffer with <code>Keyboard::ReadKey()</code>. |
=== Members === | === Members === | ||
Line 30: | Line 30: | ||
<code>char Keyboard::GetCode()</code><br /> | <code>char Keyboard::GetCode()</code><br /> | ||
− | Gets the virtual key code of the key associated with the Event object. The virtual key code for a standard alphanumeric key is just the char literal (capital if alphabetic), e.g. 'A' or '9'. Virtual key codes for other keys are defined with #define macros somewhere in Windows.h (or more likely in one of the headers that it includes). Some common ones are: | + | Gets the virtual key code of the key associated with the Event object. The virtual key code for a standard alphanumeric key is just the <code>char</code> literal (capital if alphabetic), e.g. <code>'A'</code> or <code>'9'</code>. Virtual key codes for other keys are defined with <code>#define</code> macros somewhere in <code>Windows.h</code> (or more likely in one of the headers that it includes). Some common ones are: |
− | * VK_SPACE | + | * <code>VK_SPACE</code> |
− | * VK_SHIFT | + | * <code>VK_SHIFT</code> |
− | * VK_ENTER | + | * <code>VK_ENTER</code> |
− | * VK_ESCAPE | + | * <code>VK_ESCAPE</code> |
== Members == | == Members == |
Revision as of 19:58, 13 July 2016
With Keyboard
, you can get the current state of depressed keys, and you can pop key press and release events out of an Event
queue contained in Keyboard
. You can also turn autorepeat on/off. Whopee. (Note: the kbd
object lives in MainWindow
's belly.)
Contents
Event
class Keyboard::Event
Key press and release events are held in a buffer in the order they occurred. These events are modeled with they're own class because they're precious fucking little snowflakes. You pull them out of the buffer with Keyboard::ReadKey()
.
Members
Type
enum Keyboard::Event::Type
This represents the different types of events that can be recorded. The options are Press
, Release
, and Invalid
.
IsPress
bool Keyboard::IsPress() const
Returns true
if the event is a press event.
IsRelease
bool Keyboard::IsRelease() const
Returns true
if the event is a release event.
IsValid
bool Keyboard::IsValid() const
Returns true
if the event is a valid event (reading from an empty buffer will return an invalid event object).
GetCode
char Keyboard::GetCode()
Gets the virtual key code of the key associated with the Event object. The virtual key code for a standard alphanumeric key is just the char
literal (capital if alphabetic), e.g. 'A'
or '9'
. Virtual key codes for other keys are defined with #define
macros somewhere in Windows.h
(or more likely in one of the headers that it includes). Some common ones are:
-
VK_SPACE
-
VK_SHIFT
-
VK_ENTER
-
VK_ESCAPE
Members
See also
- The Chili Framework