Difference between revisions of "Intermediate C++ Game Programming Tutorial 18"
From Chilipedia
(→Video Timestamp Index) |
(→Video Timestamp Index) |
||
Line 16: | Line 16: | ||
[https://www.youtube.com/watch?v=4Vvc1YurUYA Tutorial 18.1] | [https://www.youtube.com/watch?v=4Vvc1YurUYA Tutorial 18.1] | ||
* Creating a Virtual Function in the <code>MemeFighter</code> class [https://youtu.be/4Vvc1YurUYA?t=0m23s 0:23] | * Creating a Virtual Function in the <code>MemeFighter</code> class [https://youtu.be/4Vvc1YurUYA?t=0m23s 0:23] | ||
− | ** Create a free function <code>DoSpecials()</code> that calls <code>SpecialMove()</code> on the instances of derived classes of MemeFighter | + | ** Create a free function <code>DoSpecials()</code> that calls <code>SpecialMove()</code> on the instances of the derived classes of MemeFighter |
** This requires the member function <code>SpecialMove()</code> to be added to the base class... | ** This requires the member function <code>SpecialMove()</code> to be added to the base class... | ||
** ... and the signatures of these member functions in the derived classes to match up | ** ... and the signatures of these member functions in the derived classes to match up |
Revision as of 20:33, 12 October 2019
Another two-parter here, and we got the real stuff now. Virtual functions allow you to unlock the true potential of inheritance in C++. You need to know this shit.
Contents
Topics Covered
Part 1
- How to create a virtual function
- Using the override keyword
- Creating a pure virtual function
- Using a container of pointers to manage a heterogeneous collection of objects
- virtual destructors
Part 2
- Using inheritance and composition together
- Basic idea of a polymorphic state machine and its application to entity behavior
Video Timestamp Index
- Creating a Virtual Function in the
MemeFighter
class 0:23- Create a free function
DoSpecials()
that callsSpecialMove()
on the instances of the derived classes of MemeFighter - This requires the member function
SpecialMove()
to be added to the base class... - ... and the signatures of these member functions in the derived classes to match up
- Create a free function
- Using
virtual
on the member function in the base class 3:17- This enables the overridden functions in the child classes to be called
- When you refer to a derived class object using a pointer or a reference to the base class, you can call a virtual function for that object and execute the derived class's version of the function
- Applying the
override
keyword to increase code safety 5:17- Tells the compiler that you are intending to override something virtual in a base class
- Making a base class member function "Pure Virtual" using
virtual void Func(...) = 0;
7:08- This makes the base class an Abstract Class which cannot be instantiated
- It enforces that the virtual function is overridden in all sub-classes
- Whether you make a pure virtual function or whether you supply a default implementation depends on your situation 8:47
- We have now created "Polymorphism" 9:16
- C++ polymorphism means that a call to a member function will cause a different function to be executed depending on the underlying type of object that invokes the function
- WORK-IN-PROGRESS
- WORK-IN-PROGRESS
Source Code
Errata
- Forgot the virtual destructor for
class Weapon
! (this one hurts) - In the children, the function signatures should be:
int CalculateDamage( const Attributes& attr,Dice& d ) const override
- Though not technically an error, it might have been a better decision to make
Weapon::GetName()
andWeapon::GetRank()
(pure) virtual functions (this would reduce the amount of per-instance data to just the vtable ptr)