Difference between revisions of "3D Fundamentals Tutorial 5"
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* Determening Major Left or Major Right trait of splitted triangles [https://youtu.be/9A5TVh6kPLA?t=19m19s 19:19] | * Determening Major Left or Major Right trait of splitted triangles [https://youtu.be/9A5TVh6kPLA?t=19m19s 19:19] | ||
* Drawing Flat Top and Flat Bottom triangles [https://youtu.be/9A5TVh6kPLA?t=20m13s 20:13] | * Drawing Flat Top and Flat Bottom triangles [https://youtu.be/9A5TVh6kPLA?t=20m13s 20:13] | ||
− | * | + | * Design of outer and inner loop for drawing along scanlines [https://youtu.be/9A5TVh6kPLA?t=24m15s 24:15] |
* Test drawing our cube with triangles instead of lines [https://youtu.be/9A5TVh6kPLA?t=26m50s 26:50] | * Test drawing our cube with triangles instead of lines [https://youtu.be/9A5TVh6kPLA?t=26m50s 26:50] | ||
Latest revision as of 03:12, 4 May 2020
In this video we find out what's the deal with triangles, and how we deal with the pointy little fuckers and make them our bitch.
Video
The tutorial video is on YouTube here.
- Why do we want to draw triangles? 0:20
- How to render a 3D polygon on a 2D screen 2:49
- Drawing a simple triangle 4:48
- Rasterization rules (we follow Direct3D 10/11+) 9:47
- Coding it up, adding
DrawTriangle()
functions inGraphics.h
13:33 - Math for splitting vertices of a general triangle 15:39
- Determening Major Left or Major Right trait of splitted triangles 19:19
- Drawing Flat Top and Flat Bottom triangles 20:13
- Design of outer and inner loop for drawing along scanlines 24:15
- Test drawing our cube with triangles instead of lines 26:50
Downloads
The GitHub repository for the tutorial code is here.