Difference between revisions of "Beginner C++ Game Programming Series"
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− | | style="border:1px solid grey;text-align:left;"|[[Beginner C++ Game Programming Tutorial 1|Beginner C++ Game Programming [ | + | | style="border:1px solid grey;text-align:left;"|[[Beginner C++ Game Programming Tutorial 1|Beginner C++ Game Programming [Function Calls/Syntax]]] |
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Revision as of 12:36, 28 July 2016
The beginner series is meant to teach fundamental C++ programming concepts. It also covers some basic graphics programming theory. Also: making shitty little games. It is suitable even for those with zero programming experience. If this ain't your first rodeo, you can use this here wiki to jump through the lessons, skipping any B.S. you already know.
History
This series is a reboot of Chili's original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to hardware 3D graphics programming and to introduce object-oriented programming at an earlier stage.
List of Tutorials
Tutorial Number | Title | Release Date | Runtime |
0 | Beginner C++ Game Programming [Intro/Setup] | July 19, 2016 | 15:20 |
This tutorial introduces the Beginner C++ Game Programming Series and walks you through the setup required to follow along with Chili. It also explains who the series is intended for, the goals and outline of the series, and tips on how to succeed, but you can skip all that bullshit if you have crippling ADD. For a detailed list of what is covered in Beginner, see this page. | |||
1 | Beginner C++ Game Programming [Function Calls/Syntax] | TBA | TBA |
This tutorial mainly deals with how to call a function in C++ and basic syntax rules. We also talk about pixels, intellisense and other dumb bullshit. |