Difference between revisions of "Beginner C++ Game Programming Tutorial 13"
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Revision as of 00:14, 12 November 2016
Here we learn about the concept of encapsulation (ask your mom where she keeps the Vicodin!), which is the main principle behind object oriented programming (so listen the fuck up eh?). We also learn how to construct shit, and how to make our shit private.
Concepts Taught
- Arrays
- Default Constructor
- Using
assert
s
Video Timestamp Index
Coming soon!
Homework
- Make it so that touching the poo is game over and the goal is to reach a square.
- Make the square's color pulsate and make a meter that keep track of how many times the goal was reached.
The solution is given in a future video.
Downloads
The starting code for Tutorial 13 is here.