Difference between revisions of "Beginner C++ Game Programming Tutorial 13"

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In this lesson we learn about the bomb ass data structure know as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!).
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In this lesson we learn about the bomb-ass data structure known as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!).
  
 
== Concepts Taught ==
 
== Concepts Taught ==

Revision as of 00:23, 12 November 2016

In this lesson we learn about the bomb-ass data structure known as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!).

Concepts Taught

  • Arrays
  • Default Constructor
  • Using asserts

Video Timestamp Index

Coming soon!

Homework

  1. Make it so that touching the poo is game over and the goal is to reach a square.
  2. Make the square's color pulsate and make a meter that keep track of how many times the goal was reached.

The solution is given in a future video.

Downloads

The starting code for Tutorial 13 is here.

See also