Difference between revisions of "Beginner C++ Game Programming Tutorial 13"
From Chilipedia
Line 1: | Line 1: | ||
− | In this lesson we learn about the bomb ass data structure | + | In this lesson we learn about the bomb-ass data structure known as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!). |
== Concepts Taught == | == Concepts Taught == |
Revision as of 00:23, 12 November 2016
In this lesson we learn about the bomb-ass data structure known as the array, the granddaddy of them all. We also learn about boring shit like the automatically-generated default constructor (BOOOOORIIIIING! NEEEEEERRRD!).
Concepts Taught
- Arrays
- Default Constructor
- Using
assert
s
Video Timestamp Index
Coming soon!
Homework
- Make it so that touching the poo is game over and the goal is to reach a square.
- Make the square's color pulsate and make a meter that keep track of how many times the goal was reached.
The solution is given in a future video.
Downloads
The starting code for Tutorial 13 is here.