Tools & Resources

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Useful Tools & Resources (WORK IN PROGRESS)

How to contribute

These are all links to external and publicly available sources, no guarantees / responsibility inferred. If there are resources you like and would like to recommend, post them on the Discord and mention r_vdw.

Windows productivity apps

Name Description Link What's so great?
FrHed Versatile binary file / hex editor https://sourceforge.net/projects/frhed/ bl
ShareX Screen capture / file sharing https://getsharex.com/ ble
Notepad++ Source code editor and Notepad replacement https://notepad-plus-plus.org/ blah

Online compiling / testing

Name Description Link What's so great?
Ideone Online compiler and debugger (~60 languages) http://www.ideone.com
Wandbox Online compilation service https://wandbox.org/

C++ Libraries

Game tooling / engines

Name Description Link What's so great?
SFML Simple and Fast Multimedia Library https://www.sfml-dev.org/ Easy to use, good functionality

AI/ML

Name Description Link What's so great?
DLib C++ toolkit containing machine learning algorithms http://dlib.net/

Categorized / aggregation sites

Name Description Link What's so great?
cppreference libraries As suggested by cppreference users https://en.cppreference.com/w/cpp/links/libs
boost C++ libraries boost your shit https://www.boost.org/doc/libs/

Reference sites

Name Description Link What's so great?
cppreference.com Most comprehensve reference site https://en.cppreference.com Best of the best
cplusplus.com Good reference site http://www.cplusplus.com More accessible
Stack Overflow Good reference site https://stackexchange.com/sites# Very active community, but cocky culture

Literature (books, blogs, papers, written shit)

Programming Fundamentals

Name Description Link What's so great?
Structure and Interpretation of Computer Programs by Harold Abelson et al. (2nd ed. 1996), MIT Press https://web.mit.edu/alexmv/6.037/sicp.pdf Just a classic

C++ Fundamentals

Name Description Link What's so great?
C++ Core Guidelines by Bjarne Stroustrup, Herb Sutter http://isocpp.github.io/CppCoreGuidelines Pure discipline, by the masters themselves
Programming Abstractions in C++ by Eric S. Roberts (2012), Stanford CS106B Google using filetype:pdf Solid and well thought through intro to C++

3D Computer Graphics

Name Description Link What's so great?
The Book of Shaders by Patricio Gonzalez Vivo and Jen Lowe https://thebookofshaders.com (pdf can be generated)
Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel (3rd ed.) Google using filetype:pdf Need those math skills
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide by James M. Van Verth, Lars M. Bishop (2nd ed.) Google using filetype:pdf Math yo
Vector Math for 3D Computer Graphics Tutorial by Bradley Kjell https://chortle.ccsu.edu/vectorlessons/vectorindex.html Demon liked it
Computing Euler angles from a rotation matrix by Gregory G. Slabaugh http://www.gregslabaugh.net/publications/euler.pdf Chilitip

Operating systems

Name Description Link What's so great?
Modern Operating Systems by Andrew S. Tanenbaum & Herbert Bos (4th ed. 2015) Google using filetype:pdf Standard work

Crazy shit in C++