Keyboard (Chili Framework)
With Keyboard
, you can get the current state of depressed keys, and you can pop key press and release events out of an Event
queue contained in Keyboard
. You can also turn autorepeat on/off. Whopee. (Note: the kbd
object lives in MainWindow
's belly.)
Contents
Event
class Keyboard::Event
Key press and release events are held in a buffer in the order they occurred. These events are modeled with they're own class because they're precious fucking little snowflakes.
Members
Type
enum Keyboard::Event::Type
This represents the different types of events that can be recorded. The options are Press
, Release
, and Invalid
.
IsPress
bool Keyboard::IsPress() const
Returns true
if the event is a press event.
IsRelease
bool Keyboard::IsRelease() const
Returns true
if the event is a release event.
IsValid
bool Keyboard::IsValid() const
Returns true
if the event is a valid event (reading from an empty buffer will return an invalid event object).
GetCode
char Keyboard::GetCode()
Gets the virtual key code of the key associated with the Event object.
Members
See also
- The Chili Framework