3D Fundamentals Tutorial 13

From Chilipedia
Revision as of 23:12, 21 January 2018 by Chili (Talk | contribs) (Undo revision 1294 by Chili (talk))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The geometry shader is a funky little shader stage added in Direct3D 10. It is weird and powerful and versatile, so we are including it in our basic software rasterization pipeline. It is the last type of shader stage that will be covered in this series.

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.

See also