3D Fundamentals Tutorial 15
From Chilipedia
Revision as of 21:21, 12 May 2018 by Chili (Talk | contribs) (Created page with "Flat shading is cool and all, but chili likes it smooth. So we're gonna learn how to shade our shit so smooth, it be like a motherfuckin baby's bottom. Which is to say, very s...")
Flat shading is cool and all, but chili likes it smooth. So we're gonna learn how to shade our shit so smooth, it be like a motherfuckin baby's bottom. Which is to say, very smooth indeed. And trust me, I know. I've touched a lot of baby bottoms in my day. Does that concern you? Well it motherfucking should. Anyways, we also generate some procedural geometry (sphere) and load a mesh from .obj with vertex normals.
Contents
Topics
- Procedural sphere generation (with normals)
- Gouraud (per vertex) smooth shading
- Loading meshes with per-vertex normal information using SHITTY FUCKING TINYOBJ FUCK THAT LIBRARY
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.
See also
- Planet Chili Patreon
- Next in series (Tutorial 16)
- 3D Fundamentals Series