3D Fundamentals Tutorial 17
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Revision as of 23:43, 8 September 2018 by Chili (Talk | contribs) (Created page with "Per-pixel lighting (also known as Phong or Blinn-Phong shading). == Topics == * Per-pixel point lighting * Per-pixel vs. per-vertex lights * Normal maps * Importance of renor...")
Per-pixel lighting (also known as Phong or Blinn-Phong shading).
Contents
[hide]Topics
- Per-pixel point lighting
- Per-pixel vs. per-vertex lights
- Normal maps
- Importance of renormalization
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.