Hardware 3D (C++ DirectX Graphics) Tutorial 8
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Revision as of 12:58, 26 January 2019 by Chili (Talk | contribs) (Created page with "A nice little component to encapsulate access to the keyboard input. == Topics Covered == * Keyboard state tracking / querying * Keyboard event queue w/ <code>Event</code> cl...")
A nice little component to encapsulate access to the keyboard input.
Topics Covered
- Keyboard state tracking / querying
- Keyboard event queue w/
Event
class - Keyboard text stream queue for
WM_CHAR
- Handling
WM_KILLFOCUS
to prevent zombie keyholds - Handling
WM_SYSKEYDOWN
to get those sexy syskeys
Video Timestamp Index
Source Code
See also
- Next in series (Tutorial 9)
- Hardware 3D Series (C++ DirectX Graphics)
- Planet Chili Patreon