Hardware 3D (C++ DirectX Graphics) Tutorial 45
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Revision as of 18:58, 16 February 2020 by Chili (Talk | contribs) (Created page with "The second of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video is all about comp...")
The second of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video is all about completing the dynamic composition of techniques, followed by an overhaul of the Model/Node/Mesh system, reinstatement of Sponza, and dynamic probing goodness.
Topics Covered
- System for loading vertex data from Assimp via Dynamic Vertex Layouts
- Dynamic composition of Techniques & integration into Mesh loading
- Separation of Model/Node/Mesh source code and conversion to new system
- Dynamic probing of Node hierarchy down to Technique hierarchy