Advanced C++ Programming Tutorial 3

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Revision as of 00:24, 5 April 2020 by R vdw (Talk | contribs) (Tutorial 3.1)

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The vector dot product. This saucy little number is gonna turn your world upside down, project it, and other such bullshits. Super powerful math stuff do not missit.

Topics

Part 1

  • Vector dot product
  • Collision rebound physics calculation via vector operations

Part 2

  • Detecting collision
  • Implementing vector collision response (rebound) calculation

Video Timestamp Index

Tutorial 3.1


  • Introduction: using the dot product for rigid body physics problems 0:28
  • E.g., ball bouncing off a wall (line in 2D) with an arbitrary inclination
  • Using vector operations instead of angles & trigonometry
  • What is a dot product? 2:52
  • Basically: take vectors j and i: how much does a line j go in the direction of i
  • If j and i are perpendicular, their dot product is 0
  • How to calculate the dot product 5:54

Tutorial 3.2

Links

Homework

Fix the funky bug in the collision code.

See also