3D Fundamentals Tutorial 9
From Chilipedia
In this tutorial we incorporate our first shader stage into the 3D pipeline: the pixel shader stage. We also explore some basic example pixel shaders (more heavy-duty stuff to come later).
Video
The tutorial video is on YouTube here.
- What is a Pixel Shader and why is it used? 0:20
- We want to make color mapping of the triangles in the rendering pipeline configurable
- One way is to use templated function objects (functors) as "plug-in" code
- These functors determine the color of the pixel based on their input
- Refactoring of the
gfx.PutPixel(...)
function inPipeline.h<code> 2:04
- This is where we are ultimately determining the color of the pixel
- Inside the PutPixel function, we want to call a shader object that defines the coloring behavior
- Implementation of the programmable pixel shader stage in the pipeline 3:11
- We template the pipeline class on an <code><class Effect>
- We will adjust the definition of the
Vertex
class depending on what effect we are using - We adjust the PutPixel call as:
Downloads
The GitHub repository for the tutorial code is here.