3D Fundamentals Tutorial 9

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In this tutorial we incorporate our first shader stage into the 3D pipeline: the pixel shader stage. We also explore some basic example pixel shaders (more heavy-duty stuff to come later).

Video

The tutorial video is on YouTube here.

[Expand]
  • What is a Pixel Shader and why is it used? 0:20
  • Refactoring of the gfx.PutPixel(...) function in Pipeline.h 2:04
  • Implementation of the programmable pixel shader stage in the pipeline 3:11
  • Making a new Effect: Color Blending 8:31
  • Making a new Effect: Solid Colors 14:47

Downloads

The GitHub repository for the tutorial code is here.

See also